- Main article: Barracks
Costs 150. Basic infantry unit.
Costs 200. Anti-tank infantry unit.
Costs 300. Anti-aircraft infantry unit.
Costs 500. Heavy combat medic.
Costs 600. Anti-tank team.
Costs 600. Elite infantry unit.
| Prison module|
Costs 750 and 750. Adds a prison module to the barracks, able to house up to 5 prisoners.
| Tandem charges|
Costs 500 and 500. Equips Vipers with high velocity rockets, twice as powerful as the original ones.
| Twin launcher|
Costs 1000 and 750. Equips Shershens with an additional tube, increasing their rate of fire.
| Ransom network|
Costs 500. Prison inmates now generate more income.
| Medical subcontractors|
Costs 1500. Researched at the headquarters. Grants the barracks the ability to heal nearby allied infantry units.
| Force projection|
Costs 1000 and 500. Researched at the headquarters. Grants barracks' the ability to be deployed anywhere on the map.